- Option to hide obsolete units from the production queue
- AI can now utilise air power
- Added aircraft carrier - high defence, limited offence, can house 3 planes
- Improved interception of air attacks - can now choose what units to use to defend against an attack
- Fixed various issues around player control of air units
- Fixed an issue that could cause the AI to remain fixated on an essentially defeated enemy at the expense of more sensible objectives
- Fixed an issue that could cause an AI to get locked into endlessly building an army for which it has no purpose
- Fixed an issue that could cause an AI coastal city to be unable to build a settler