- Fixed AI units ending their turn stacked on top of another unit, then jumping to a nearby tile at end of turn
- A unit stopped on a tile another unit holds can no longer attack from there
- A city now holds a finished unit when its previous unit still hasn’t left the city tile, instead of piling a second unit onto it
- Fixed aircraft carriers leaving behind tiles that looked empty but weren’t, which let enemy units move onto your units – existing games are repaired automatically at end of turn
- Fixed flickering when a unit slides through a tile occupied by another unit
- Fixed the spaceship launch cinematic playing on domination and score victories – it now only plays when you win by science