Workshop
“Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.” – Archimedes
The Workshop is a centre of skilled craftsmanship and industrial ingenuity, where artisans, smiths, and engineers labour to produce goods with greater speed and efficiency. Forges roar, hammers ring, and the raw materials of the land are shaped into finished products. A city with a Workshop produces buildings, units, and wonders at an accelerated pace.
Stats
| Stat | Value |
|---|---|
| Cost | 50 Production |
| Maintenance | 1 gold/turn |
| Required Tech | Construction |
| Prerequisites | None |
| Special Requirements | None |
Effects
- +2 production per turn in the city.
Strategy
The Workshop is a solid mid-game building that boosts a city’s industrial output and serves as a prerequisite for the far more powerful Factory. Build Workshops in cities where you need faster unit or building production, particularly your designated military and wonder-building cities. The +2 production bonus pays for itself quickly when applied to the stream of constructions a healthy city undertakes. Since the Factory requires a Workshop, delaying this building delays your entire late-game industrial capacity. Prioritise Workshops in high-production cities with hills and mines to compound the bonus most effectively.
Historical Background
Specialised workshops have been a feature of urban life since antiquity. Archaeological excavations at Pompeii reveal entire streets of workshops – fullers, bakers, metalworkers, and potters – each employing techniques refined over generations. Medieval guilds formalised the workshop system, with master craftsmen training apprentices in jealously guarded trade secrets within dedicated workspaces. The arsenals of Venice, where standardised galleys were assembled with remarkable efficiency from interchangeable components, anticipated industrial methods by centuries and could reportedly outfit a complete warship in a single day during the sixteenth century.