Farm
“Before the first farm, we were wanderers. After it, we were civilisation.”
The Farm is the most fundamental tile improvement in the game, converting the raw potential of land into the food that sustains a growing population. By cultivating crops on suitable terrain, farms provide the food surplus necessary for cities to grow, specialists to emerge, and empires to expand. No civilisation can thrive without them.
Stats
| Yield Bonus | +1 Food |
| Required Tech | Agriculture |
| Built By | Worker (or Legion) |
Valid Terrain
| Terrain | Base Food + Farm |
|---|---|
| Plains | 1 + 1 = 2 Food |
| Grassland | 2 + 1 = 3 Food |
| Desert | 0 + 1 = 1 Food |
| Tundra | 1 + 1 = 2 Food |
| Hills | (base terrain) + 1 Food |
Strategy
Farms are the first improvement you should build and the improvement you will build most often throughout the game. Food drives population growth, and population growth drives everything else – more citizens means more tiles worked, more specialists employed, and more tax revenue collected. A city without farms is a city that stagnates.
In the early game, prioritise farming your best food terrain first. Grassland farms produce 3 food per tile – an outstanding yield that accelerates city growth dramatically. Plains farms are solid at 2 food, while desert and tundra farms are bare-minimum investments that should only be built when nothing better is available.
The decision of where to place farms versus other improvements is one of the game’s core strategic tensions. Every tile you farm is a tile that is not being mined, logged, or otherwise exploited for production or gold. The general principle is to farm flat terrain for food and mine hills for production, but the optimal ratio depends on your city’s specific needs. A city that is already growing quickly may benefit more from a mine than yet another farm, while a city struggling to grow needs every farm it can get.
Roman players have an additional consideration: their unique Legion unit can build farms (and all other improvements) just like a Worker, allowing Rome to develop new territory while simultaneously defending it.
Historical Background
The invention of agriculture, beginning roughly 10,000 BCE in the Fertile Crescent, is often called the Neolithic Revolution – and for good reason. The shift from hunting and gathering to deliberate crop cultivation triggered the most profound transformation in human history. Surplus food allowed populations to grow beyond what foraging could support, enabled the first permanent settlements, and freed individuals from the daily search for sustenance to specialise in crafts, governance, religion, and warfare.
The earliest domesticated crops – emmer wheat, barley, lentils, and flax – were cultivated in the river valleys of Mesopotamia and the Levant. Agriculture subsequently arose independently in at least six other regions, including the Yellow River basin (millet and rice), Mesoamerica (maize and squash), and the Andes (potatoes and quinoa). Each agricultural tradition transformed its region, but the fundamental pattern was universal: farming led to surplus, surplus led to settlement, and settlement led to civilisation.