Annhexation / Annhexopedia
Game Guide 12
Getting StartedMovementVillages & ExplorationCitiesCombatAir CombatNaval WarfareUnit PromotionsResearch & TechnologyGovernmentsVictory Conditions
Empires 8
AztecsEgyptEnglandFranceGreeceMongoliaRomeRussia
Units 36
Civilian
SettlerWorker
Ancient Era
WarriorScoutArcherSpearman
Classical Era
HorsemanSwordsmanCatapult
Medieval Era
PikemanKnightLongbowman
Renaissance Era
Musketman
Industrial Era
CannonRiflemanSniper
Modern Era
TankArtillery
Air Units
FighterBomber
Air Defence
Anti-Aircraft GunMobile SAM
Naval Units
GalleyFrigateDestroyerBattleshipAircraft CarrierSubmarine
Unique Units
Companion CavalryCossackHorse ArcherJaguar WarriorLegionMusketeerShip of the LineWar Chariot
Technologies 41
Ancient Era
AgricultureAnimal HusbandryArcheryBronze WorkingMasonryMiningMysticismPotterySailingWriting
Classical Era
ConstructionCurrencyEngineeringHorseback RidingIron WorkingMathematicsThe Wheel
Medieval Era
BankingChivalryEducationLongbowTheology
Renaissance Era
AstronomyGunpowderNavigationPrinting Press
Industrial Era
DemocracyIndustrialisationMetallurgyRiflingSonarSteam Power
Modern Era
Advanced FlightBallisticsCombustionElectronicsFlightNuclear FissionRocketrySteelSubmarine Warfare
Buildings 17
AirportAnti-Aircraft BatteryAqueductBankBarracksCathedralFactoryGranaryHarbourLibraryMarketplacePalaceTempleUniversityWallsWatermillWorkshop
Wonders 8
Apollo ProgramColossus of RhodesGreat LibraryGreat WallHanging GardensMagellan's ExpeditionManhattan ProjectShakespeare's Theatre
Governments 4
DemocracyDespotismMonarchyRepublic
Terrain 10
Base Terrain
PlainsGrasslandForestDesertTundraMountainsCoastOcean
Features
HillsRivers
Resources 2
HorsesIron
Improvements 8
Chop ForestFarmFishing NetsLumber CampMineQuarryRoadStable

Game Guide

Getting Started Movement Villages & Exploration Cities Combat Air Combat Naval Warfare Unit Promotions Research & Technology Governments Victory Conditions
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