Knight

“For honour, for glory, for the charge that shatters nations.”

The Knight is the pinnacle of Medieval mounted warfare – a heavily armoured warrior atop a powerful warhorse, trained from childhood in the arts of combat. Combining devastating offensive power with respectable resilience and exceptional mobility, the Knight is the most feared unit on the Medieval battlefield.

Stats

Stat Value
Attack 16
Defence 10
Movement 3
Range
Cost 50 Production
Required Tech Chivalry
Required Resource Horses + Iron

Abilities

  • Melee Attack – Devastating melee combat against adjacent units.
  • Charge – Bonus damage on the first attack after moving.
  • Flanking – Bonus when attacking units already engaged with another friendly unit.

Available Promotions

  • Combat I – +10% attack (5 XP)
  • Combat II – +10% attack (15 XP, requires Combat I)
  • March – Extra movement point.
  • Blitz – 2 attacks per turn.

Upgrade Path

Direction Unit Gold Cost
Upgrades from Horseman 30 gold
Upgrades to Tank 40 gold

Full chain: Horseman –> Knight –> Tank

Strategy

Knights are the Medieval Era’s supreme offensive weapon. At 16 Attack with 3 Movement, they can smash through enemy lines, overrun undefended cities, and chase down retreating forces with terrifying efficiency. A force of three or four Knights, supported by Catapults to crack walls, can conquer an entire rival civilisation in a handful of turns.

The Knight’s dual resource requirement – Horses and Iron – makes them expensive and sometimes impossible to field. Control of strategic resources is paramount if you plan a Knight-based strategy. Beware of Pikemen, whose 16 Defence and anti-cavalry bonus make them the Knight’s natural nemesis. The optimal approach is to use ranged units to eliminate Pikemen before sending Knights to exploit the breach. With the Blitz promotion, a Knight can attack twice per turn, making it capable of destroying a weakened unit and immediately pressing the advantage.

Historical Background

The armoured knight dominated European warfare from roughly the 8th century through the 15th century. The Carolingian Franks were among the first to field heavy cavalry as a decisive battlefield arm, and the stirrup – likely introduced from Central Asia – gave mounted warriors the stability needed to deliver powerful lance charges without being unseated.

The cost of equipping a knight was enormous. A full suit of plate armour, a trained warhorse (destrier), weapons, and the years of training required to use them effectively meant that only the wealthy could afford to serve as knights. This economic reality shaped the feudal system itself: lords granted fiefs to vassals in exchange for military service, creating the knight-based social hierarchy that defined Medieval Europe. The knight’s era ended not with a whisper but with the thunderclap of gunpowder, as the battles of Crecy (1346) and Agincourt (1415) demonstrated that disciplined infantry with longbows and, later, firearms could destroy even the finest cavalry.