Forest
“The trees stand like silent sentinels. They give shelter, timber, and a thousand places to hide.”
Forests are dense woodland terrain that provides balanced yields alongside significant tactical advantages. The thick canopy and tangled undergrowth slow movement considerably but offer excellent defensive cover. Forests present a strategic choice: preserve them for their ongoing yields and defensive value, or chop them down for an immediate burst of production.
Yields
| Yield | Base Value |
|---|---|
| Food | 1 |
| Production | 1 |
| Gold | 0 |
Movement
| Movement Cost | 12 (double normal) |
| Defence Bonus | +25% |
Valid Improvements
- Lumber Camp – +1 production (requires Mining)
- Chop Forest – Removes forest permanently, grants +10 production to nearest city
- Road – Reduces movement cost to 2 (requires The Wheel)
Strategy
Forests are among the most strategically interesting terrain types in the game. Their +25% defence bonus makes them excellent defensive positions – a fortified unit in a forest hex is significantly harder to dislodge than one on open ground. This makes forests natural chokepoints and fallback positions during wartime.
The Lumber Camp improvement is often the best early choice for forest tiles, adding +1 production without removing the forest or sacrificing its defensive bonus. This gives the tile a respectable 1 food, 2 production output while preserving the terrain’s military value. However, the Chop Forest action can be powerful in specific situations – the +10 instant production to your nearest city can finish a critical building or unit several turns early. Use chopping strategically rather than indiscriminately; once a forest is gone, it is gone forever.
The doubled movement cost of forests is a double-edged sword. It slows your own armies moving through your territory, but also significantly impedes invaders. Roads through forests are especially valuable, reducing movement cost from 12 to just 2 – a sixfold improvement.
Historical Background
Throughout human history, forests have been both resource and obstacle. The great forests of northern Europe – the Germanic forests that halted Roman expansion, the dense woodlands of medieval England carefully managed as royal hunting preserves – shaped the course of civilisation. Timber was the steel of the pre-industrial world, essential for construction, shipbuilding, fuel, and tool-making. The deforestation of the Mediterranean basin by successive civilisations contributed to soil erosion and ecological decline that persists to this day. Ancient generals from Arminius to Robin Hood understood the military value of forests, using dense woodland to neutralise the advantages of larger, better-equipped armies through ambush and guerrilla tactics.